Flywheel

I think I mentioned this before, but I want to reiterate how cool the Flywheel game design group is and how grateful I am for them. Ostensibly we meet every Tuesday night (I try to go as often as I can) and playtest each other’s designs, offer critiques and talk about game design in general.

Mischa originally turned me on to the group. Even though he’s back in NOLA, he remains a font of useful info and insight via email. He teaches us the deep magic hidden below the surface of the boardgamegeek.com web site!

We meet at Dan’s house. Since there are at least two of every name in our larger gaming group, he has been dubbed “Monkeyman” Dan, presumably from his Monkey Lab game rather than any simian proclivities. Dan has a wide range of games in the works and I’m always impressed when he pulls out a new prototype. I can characterize his designs as elegant. The games are straightforward and easy to learn, yet have deep strategy and well thought out game mechanics. This is really hard to do and he makes it look easy. He has released Chains of Fenrir as a self-published venture and is shopping Monkey Lab around. Monkey Lab is brilliant and is as fun as it sounds.

Ian’s games tend to have wizards and/or space ships, which is awesome. His current labor of love is Taktika, which is a game combining strategy and dexterity, as you have to flick wooden disks around the playing surface. The game looks fantastic and it is super fun.

I’ve only seen a few of Marc’s games, but they exude polish and fun. In Rocket Yard, players compete to build rockets with components of varying quality and be the first to launch. His Honeypot game has been out for a while. I bought a copy, but haven’t had a chance to play it. It comes in this sweet tube and is printed on a handkerchief, evoking old school classics like Cosmic Wimpout.

There is another Mark who I haven’t met yet as he is usually entwined in Bunco Night, which also falls on Tuesday night.

John is a new addition and is certainly the most prolific of the group. He has been creating one game a month and releasing it on his web site for quite a while!

Most of us are going to BoardGameGeek.con next weekend and it has been fun discussing various strategies to get more exposure for our games. Dan had the idea of using the stones from Chains of Fenrir as markers in House of Whack and I thought that was pure genius. Hooray for cross-promotion!

Visit the Flywheel Blog

It Multiplies

It is weird to be looking at twelve copies of House of Whack, all shrink-wrapped. The shipping boxes say “DreamPunk Productions, LLC” on the side. It’s kind of like it’s a real game or something.

I wonder if seeing the other 988 boxes will make it even more real.

Sigh

Sometimes that XKCD guy is like a seer, peering into my life.

Click on the image for the larger view.

First Night at the Alamo Ritz

At long last, the new Alamo Drafthouse downtown is open! Tim League took over the old Ritz theater and completely renovated it to support the unique movie going experience that is the Alamo.

To celebrate, we got to see an advance screening of No Country for Old Men, which I will say right now is the Coen’s masterwork. And, by the way, Javier Bardem is utterly terrifying and I’d book passage to the moon if I knew his character was pursuing me.

Then Quentin Tarantino showed us some old Japanese monster movie from his collection: War of the Gargantuas. He was obviously a bit inebriated and he geeked out for quite some time before getting off the stage. He’s great.

Something Wicked This Way Comes

For the first time in years I got excited about Halloween! Halloween in Austin is like Mardi Gras in NOLA. It is a huge, citywide party where all manner of debauchery and craziness ensues.

I put together this dark knight costume. No, not Batman or the kanniggit from Holy Grail. I got this chest armor, some spikey shoulder guards, these sweet skull gauntlets, and a badass 4-foot long sword. I also had this huge, matching skull shield, but it proved unwieldy to take everywhere.

I went to a fabulous party at the Enchanted Forest. Normally, this is a three-acre art space in the woods. Imagine a small Burning Man or Three-Sided Hole, but in the woods instead of the desert. But for Halloween, they transformed it into a Haunted Forest. It was BYOB, so you just show up with a cooler of beverages, pay the fee, and walk through this archway into another world.

It looked like a gigantic rave as designed by Neil Gaiman. Imagine hundreds of people in bizarre costumes, all dancing around immense trees while bands play in front of trippy projected light shows. There was a drum circle around a fire pit. There were lightsaber duels (and, briefly, lightsabers vs. a badass 4-foot long sword).  There were crazy tents where people were doing awesome improv. It was, to summarize, the best Halloween party ever.

I got home at 7AM!

Oh, and I got to make out with a beautiful woman. 😉

Ground Zero

I had issues that I had given up hope on get resolved during the Advanced Course.

We were doing an exercise where we examined an aspect of our life where things just weren’t working out. We cast our memory back to early instances where we noticed that we felt like something was wrong and we had changed our behavior to compensate. My area had to do with how I behave when I feel that I have failed/disappointed/hurt a woman in some way. Somehow this has become the worst thing in the world and I feel horrible if I let a woman down.

At first, my earliest memory had to do with the time I decided to make my mom happy by taking out the garbage unasked. She had always wanted me to do more chores around the house, so I thought this would be a nice thing to do. As it turns out, for whatever reason, she had left the garden hose in the bottom of the garbage can and it got taken away when the garbage truck came. She scolded me, telling me “That was a perfectly good garden hose you threw out!” So I learned that, despite my good intentions, I was never good enough for a woman to approve of me and I carried that with me in life.

But then, an earlier memory opened up like a forgotten door. There are whole years of my childhood memories that are just blank and dark. This was a memory before that time.

I was however old I was when I was in kindergarten (I have a problem with tracking  time). I had been put in a small, dark shed next to one of the neighbor’s houses. I was sitting on a wooden chair, maybe tied to it. There was someone else in a chair next to me. A boy, I think. There were two older girls there, one of which was my neighbor. I remember being told to stay quiet as they peeked out the crack in the door. My neighbor’s face moved in towards mine, filling my vision and then everything went dark. I have no idea what happened. I just remember having a crush on her and thinking it was important to impress her and do what she wanted. From that point on, I was attracted to girls and women who had a facial resemblance to her. If they were older than me, that was even better. There is nothing wrong with this attraction. It simply is. But that experience was ground zero for my behavior towards all women in my life since then.

I had speculated for a long time about what may have generated certain relationship issues and challenges in my life. I say “challenges” to protect my family, but some of you know what I mean. This insight tied so many issues together, it was indeed a missing piece of the puzzle and I cannot express the kind of freedom I feel having faced it.

Creating Possibilities

A lot of the work in Landmark education has to do with inventing new possibilities for your life. This essentially comes down to speculating about a new way of being and then living into it rather than believing your future will be just like your past and acting accordingly.

I don’t remember the specific context, but during the Advanced Course, we turned to the person we were sitting next to and told them about the possibility we had just created. I said something like the “possibility of being loved.” My friend thought there was something more to it than that and she asked me to try saying it again. Then my heart just broke open and I said “The possibility of being safe.”

Because I had never been safe. I had lived in a world where I had to guard myself on every side, from an array of possible attacks. I was threatened by heartache, betrayal, deception, people getting too close, people not getting close enough, varying breeds of rejection, and on and on.

And here I was, doing things that were inherently unsafe. The Forum was not safe. The Advanced Course was not safe. Being a group leader in both the weekly seminar and the course (I was both) was not safe. Being open about my past and current life was not safe. Trying to repair disconnected relationships in my life was not safe.

I learned that the key to safety lay in all these bold, unsafe moves. My own safety and security was my own responsibility, but it had nothing to do with keeping life at a distance.

The way out is through.

The Advanced Course

The Landmark Advanced Course the middle stage of the Landmark Curriculum for Living. It is a follow up to the Forum. It’s like you’ve learned all these amazing tools, but now what do you do with them?

The Advanced Course was like an emotional boot camp. Linda, the course leader, really kicked our collective ass. We learned about true integrity, authenticity, and having concerns larger than your own.

Both the Forum and the Advanced Course are incredibly intense and challenging. It’s fourteen hours a day for three days, immersed in the work, taxing on every level. Personal transformation is not magic; it is putting constant effort into developing cognitive muscles that are rarely used effectively. Every day. Forever.

The World is Full of Wonder

The Little Girl Giant.

The Cake is a Lie

Portal is one of the funnest and most entertaining game experiences I have had in a long time. Well, since Bioshock. So not that long. I digress…

Do yourself a favor and pick up the Orange Box or get Portal on Steam. There are much worse ways you can spend 3 hours.

Plus the Jonathan Coulton  song at the end is hysterical genius, the perfect cherry to top a tasty chocolate and wickedly misleading cake.